🗒️TMC 2.1.3
The release of TMC 2.1.3 on the 30th July 2025. This release focuses on an update to boosting and some minor bug fixes.
Base
Improvements
Added validation on startup to ensure weapons have been configured correctly. An example of the new warning can be seen below:

Bug Fixes
Fixed an issue that would show an error in the server console when
tmc_queue
had debugging mode enabled.Fixed the default configuration for
mech
to ensure that the resource works on initial startup.
Dispatch/MDT2
Improvements
Added options to configure the
crimeDetection
settings.Config.CrimeDetectionCooldown
- Controls the cooldowns between alerts. Ensures that PD don't get spammed with dispatch alerts.Config.CrimeDetectionPercentages
- Controls the random chance that an alert will trigger.
Laptop
PD Requirement
Added an option to require a minimum number of on-duty police in order to start the contract. This is controlled per contract level with a new option:
minPed = 2, -- If provided the contract can't be started unless there are enough PD on duty.
Grace Period
We've added a new grace period that forces players to complete the contract rather than the contract being available until the server restarts. This means players can't avoid PD interaction if they start the contract with PD online.
Contract Expiry
Added a new option to allow the contract expiry to be overridden depending on the level of the contract. If this override isn't set the original Config.Boosting.ContractExpiry
is used.
Vehicle Transfer
Added the option to control if VIN scratched vehicles can be transferred by the in-game vehicle transfer menu. This can be configured in the configVinScratch.lua
.
NPC Spawn Rework
We've finally reworked the NPC spawn mechanic for boosting. No longer will NPC's spawn in pre-determined places and be easily killed by players who learn these location. This new method spawns the NPC's in randomised but available locations in the area.
This will lead to better replay-ability of boosting and allow for fast thieves to get out of the area with no one the wiser rewarding speed and precision.
Territories
Improvements
Added
minZones
as a new option for theZoneUpgradesAvailable
config. This will allow you to limit specific upgrades to a minimum number of gang owned zones.
Changed Files
Base
core/
|- common/
|- |- functions.lua
dispatch/
|- client/
|- |- crimeDetection.lua
|- config.lua
mech/
|- customization/
|- |- menuConfig.lua
parties/
|- server.lua
tmc_queue/
|- server.js
Addon
laptop/
|- configBoosting.lua
|- configVinScratch.lua
|- client/
|- |- boosting.lua
|- server/
|- |- boosting.lua
|- |- vinscratch.lua
territories/
|- client.lua
|- server.lua
|- serverConfig.lua
Patch 2.1.3-302297
A minor patch to fix a couple outstanding bugs on the 15th August 2025.
Bugs:
Fixed issue that caused
/me
's to fail when some called theply.Functions.UpdatePosition
function with anil
value. Added safety around both checks to ensure this can't happen.Fixed issue that caused the influence loop in territories to fail over and stop running.
core/
|- server/
|- |- functions.lua
|- |- player.lua
territories/
|- server.lua
Patch 2.1.3-310070
A minor patch to fix a couple outstanding bugs on the 28th August 2025.
Bugs:
Fixed
/cash
always using the dollar symbol.Fixed issue where prison rep would be applied every time the player logs in.
Fixed position issue for helicam spotlight
Tweaks:
Added config option to sanitation that allows rounding the scaled payments to a number of decimal places.
Added additional logging for pay failures in sanitation.
core_game/
|- server/
|- |- server.lua
jobs/
|- configSanitation.lua
|- sanitationw/
|- |- server.lua
police/
|- server.lua
helicam/
|- server.lua
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