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TMC v2 Core
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  • Get Started
  • TMC Core Object
    • Client Functions
      • Vehicle Functions
      • Interaction Ped Functions
      • Interaction Object Functions
      • Interaction Prompts
      • Polyzones
    • Client Menus
    • Events
      • Client
      • Server
    • Server Functions
      • General Functions
      • Commands
      • Player Functions
    • Common Functions
    • 🚘Vehicle Names
  • Object Models
    • Job
  • 📄Other Resources
    • ✨Status Effects
    • 📤Dispatch
    • 🫂Parties
    • 💶Banking
    • 🔍Evidence
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  • Introduction
  • Loading the framework

Get Started

Introduction

The TMC framework is an optimised and scalable FiveM roleplay framework that Josh will continue to describe here at some point.

Good to know: The TMC framework is inspired by QBCore. It's been built in such a way that conversion from QBCore to TMC is an easy process.

Loading the framework

The core object allows you access to all the helper functions TMC contains.

We recommend loading the TMC core object from within a "shared" script (one that is available to both your server and client scripts. I.e. a config.lua).

Lua
TMC = exports.core:getCoreObject()
NextClient Functions

Last updated 8 months ago