Client
TMC:Client:OnPlayerLoaded
Triggered when the player data has fully loaded
TMC:Client:OnPlayerSpawned
Triggered when the player is fully spawned in the world
TMC:Client:OnPlayerUnloaded
Triggered when the player unloads - this can be on /logout
or leaving
TMC:Client:LocalOutOfCharacter
Triggered when the player receives a local OOC message
TMC:Client:TriggerServerCallback
Triggered on use of a server callback and runs the set callback function
This is a framework utility event and shouldn't used in general scripting
TMC:Client:TriggerServerCallback
Triggered on use of a server callback and runs the set callback function
TMC:Client:UseItem
Triggered when an item is used, this is then sent to the server.
This is a framework utility event and shouldn't used in general scripting
TMC:Client:DeleteVehicleReceived
Triggered when removing a vehicle
This is a framework utility event and shouldn't used in general scripting
TMC:Client:DeleteEntityReceived
Triggered when removing a entity
This is a framework utility event and shouldn't used in general scripting
TMC:Client:Clipboard
Shows a UI allowing a player to copy data to their clipboard.
TMC:Client:SyncPlayers
Used to sync player data between players
This is a framework utility event and shouldn't used in general scripting
TMC:Client:AddPlayer
Used to add a player's data to the client's player cache
This is a framework utility event and shouldn't used in general scripting
TMC:Client:RemovePlayer
Used to remove a player's data to the client's player cache
This is a framework utility event and shouldn't used in general scripting
TMC:Client:SetCitizenId
Used to update the client's player cache with the player's selected citizenid
This is a framework utility event and shouldn't used in general scripting
TMC:Client:ToggleHud
Toggle the player's HUD
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