Server
TMC:Server:ExecuteCommand
Triggered when a command is used
This is a framework utility event and shouldn't used in general scripting
-- source: player's source
-- comamnd: comamnd used
-- args: argsTMC:Server:OnPlayerSpawned
Triggered when player is fully spawned in
-- source: players' sourceTMC:Server:OnPlayerLoaded
Triggered when player's data is fully loaded
-- source: players' sourceTMC:Server:OnPlayerUnLoaded
Triggered when player has unloaded, from doing /logout or leaving.
-- source: players' sourceLast updated